I Dream of Indie Games
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YouTube ChannelI Dream of Indie Games is a media outlet dedicated to celebrating the world of indie gaming. We offer indie game reviews, insights, lists, original shows, and even indie-focused podcasts. Voice to the voiceless! Business inquiries - angela@idreamofindie.com #IndieGameReviews #IndieGameNews #indiegamespotlight #HiddenIndieGems #indiegamingcommunity http://idreamofindie.com http://patreon.com/idreamofindiegames Podcasts available on all major distributors Apple Podcast - https://podcasts.appl
Game Reviews
The creator spends the video reviewing Rugrats Retro Rewind Collection and is overwhelmingly negative about both the included games and the package itself. They call the games poorly aged, badly designed, and not worth revisiting, with only minor praise for preservation features and Castle Capers being the least bad option.
May 21, 2026
The creator gives a clear review of Coffee Talk Tokyo, praising its heartwarming intertwined stories, strong writing, cozy atmosphere, music, and beautiful character and drink designs. They criticize the game for having extremely minimal interactivity, unclear drink-making logic, and a lack of meaningful choices, saying many players may find it a little boring despite the lovely narrative experience.
May 18, 2026
The creator gives a full review of Thrifty Business, praising its cozy and addictive shop-management loop, charming pixel art, strong inclusivity, and enjoyable character stories. They also note drawbacks like repetitive item pools, a grindy unlock system, clunky interface, limited challenge, and a soundtrack that wears thin, but overall they clearly recommend it as a wonderful cozy game.
May 18, 2026
The creator spends the video evaluating Zero Parades For Dead Spies across its writing, RPG systems, visuals, performance, voice acting, and how it compares to Disco Elysium. They call the writing exceptional, praise the atmosphere and art direction, note some issues with philosophical depth, framing, and inconsistent voice work, but ultimately say it is fantastic and one of the best games of 2026.
May 18, 2026
The creator is clearly discussing Forest Fighters specifically, based on playing its demo, and gives a concise positive impression of its puzzle-fighter mechanics. They highlight the varied animal play styles, the combo system, and the multiple modes, framing it as simple to grasp but challenging in practice.
May 15, 2026
The creator is clearly discussing SubwayZombie itself and frames it as a fast, chaotic survival shooter set in the metro. They highlight the game's brutal combat, nonstop action, and escalating zombie swarms in a way that reads as an approving gameplay impression rather than a neutral summary.
May 14, 2026
This is clearly a review of RoadOut, with the creator evaluating its story, driving, visuals, dungeon design, and controls in detail. They praise the clever perspective-switching dungeons and some of the genre-mixing ambition, but strongly criticize the weak writing, ugly open world, frustrating car handling, messy combat, and constant design annoyances. Overall, they call it a sometimes fun but deeply flawed experience that lands on the lower end of mediocrity.
May 13, 2026
This is a full early access review of Deadhaus Sonata, and the creator spends most of the video assessing its story delivery, combat, exploration, visuals, menus, and performance. He is overwhelmingly negative, calling it a really bad game right now, criticizing its laughably bad combat, poor polish, confusing systems, and weak presentation, while only noting a few interesting ideas that might improve later.
May 13, 2026
The creator gives a full critical review of Clockwork Ambrosia, praising its solid run-and-gun combat, deep weapon customization, charming pixel art, retro soundtrack, and later boss fights. However, they criticize the shallow story, repetitive locations, weak exploration rewards, inconsistent map design, and pacing that becomes a slog by the halfway point. Overall, they see it as a game with some charm and good ideas that struggles to stay engaging across its full runtime.
May 12, 2026
The creator clearly reviews Call of the Elder Gods, calling it a substantial improvement over Call of the Sea and praising its puzzle variety, visual art direction, sound design, and smarter pacing. They note a few minor drawbacks like occasional sluggish walking speed and a slow pace, but overall describe it as a confidently great sequel and strongly recommend it to puzzle game fans and even newcomers.
May 11, 2026
The creator spends the whole video breaking down Battlestar Galactica: Scattered Hope's fleet management, battles, presentation, and accessibility, while clearly judging how it feels to play. They praise the visuals and say the space battles are fun, but their overall view is negative because the game feels over-complicated, frustrating, and poorly explained, with too many systems to juggle.
May 11, 2026
The creator clearly reviews Dead as Disco in depth, praising its stylish presentation, great fun combat, creative boss levels, and strong voice work, saying they had a blast with it. They also note meaningful drawbacks: the early access build feels very light on campaign content, the story is messy, and there are some combat readability and technical issues. Overall, they see it as an exciting and very promising foundation that already works well despite its flaws.
May 5, 2026
The creator gives a full review of MOTORSLICE, praising its stylish visuals, strong atmosphere, exciting boss fights, and the exhilarating highs of its parkour platforming when everything clicks. However, they repeatedly criticize the clunky controls, frustrating movement, shallow combat, and punishing difficulty, saying the game often does not feel great to play. Their final verdict is mixed-positive: a very cool indie game worth a look for patient players, but easy to skip if jank and frustration are deal breakers.
May 4, 2026
The creator gives a full review of SoulQuest, covering its combat, platforming, visuals, audio, difficulty, and overall polish. They praise the combo system and some pixel art charm, but criticize the stiff platforming, repetitive enemies and music, poor audio mixing, and generally unpolished design, ultimately calling it mediocre.
May 1, 2026
The creator gives a clearly positive impression of Heavy Metal Death Can, calling it old-school fun that should be on fans' wish lists. They praise its mix of 90s survival horror style with modern quality-of-life features, and highlight the intriguing setting, characters, and open-ended design as reasons it looks like a lot of spooky fun.
Apr 28, 2026
The creator spends the video assessing Far Far West's early access build, praising its polished presentation, fun mission variety, seamless co-op, strong sound design, and satisfying gunplay. They do note some issues like uneven difficulty balance, grindy weapon unlocking, motion sickness concerns, and repetitive enemies, but overall they are very impressed and say it is already worth jumping into early.
Apr 28, 2026
The creator gives a clear review of The Spell Brigade, saying the core rounds can be fun and that it works best in co-op, especially with friends. However, they criticize the slow and sloggy progression, lack of content and variety, bland early game, annoying objective placement, and repetitive music, ultimately calling it a mediocre Survivors-like with limited longevity.
Apr 28, 2026
This is clearly a full review of Aphelion, covering its story, visuals, voice acting, gameplay, pacing, stealth, and emotional payoff. The creator praises the game's presentation and early intrigue, but is largely disappointed by shallow character development, overly automated traversal, weak stealth, and a story that loses impact, leaving their overall opinion mixed to lukewarm.
Apr 28, 2026
The creator gives a clear review of Moomintroll: Winter's Warmth, praising its cozy exploration, gorgeous music, adorable storybook art style, and strong family-friendly appeal. They note it is very easy, short, and could use better accessibility options, but overall describe it as a charming, heartwarming adventure and award it a silver genie lamp of approval.
Apr 27, 2026
This is a full review of Tides of Tomorrow where the creator evaluates its story link system, narrative choices, visuals, sound, and side mechanics like stealth, exploration, and boat combat. He praises the game's ambition, beautiful presentation, and unique multiplayer-influenced storytelling, but criticizes messy narrative reactivity and some shallow gameplay elements, concluding he enjoyed it quite a bit though not enough to call it great.
Apr 21, 2026
The creator speaks very positively about Raider Kid and the Ruby Chest, calling it a perfect, polished, funny, and affordable weekend game. They highlight its nostalgic Game Boy Color style, strong soundtrack, plentiful secrets and bosses, replayable endings, and smooth Steam Deck performance, presenting it as a highly recommended microvania.
Apr 17, 2026
The creator gives a full review of Saint Slayer: Spear of Sacrilege, praising its classic Castlevania-style gameplay, strong level design, satisfying combat, retro visuals, and decent replayability. He criticizes the story, some bland dialogue, questionable hitboxes, awkward animations, and especially the grating soundtrack, but still says it is well worth experiencing and recommends it strongly to fans of old-school NES action games.
Apr 17, 2026
This is a substantive review where the creator weighs Sintopia's clever concept, strong art, animation, music, and voice work against major frustrations with pacing, unclear systems, and how little impact the overworld management felt. They repeatedly stress that the game takes too long to get anywhere and ultimately rank it with their 'table lamp of mediocrity,' showing a mixed-to-negative overall opinion.
Apr 16, 2026
This is a substantive review based on personal play experience, covering the game's story, combat, puzzles, performance, replayability, and retro survival horror design in detail. The creator praises its atmosphere, campy writing, visuals, sound, and care for the genre, while noting clunky combat, disorienting cameras, and some technical hiccups. Overall they recommend it strongly to old-school survival horror fans and give it a silver genie lamp of approval.
Apr 16, 2026
The creator gives a clear personal assessment, praising the clever sonar investigation mechanic, well-written lore, and strong underwater visuals while criticizing the game's slow pace, obtuse puzzle execution, clumsy controls, and weak horror atmosphere. They repeatedly stress that getting stuck is frustrating and that the experience depends heavily on whether you enjoy slow, strange puzzle games. Overall, they see genuine merit in the storytelling and ideas, but found the moment-to-moment play more irritating than compelling.
Apr 16, 2026
This is a clear review of Gecko Gods based on the creator's own playtime, praising its clever and satisfying puzzles, beautiful art direction, and standout music. They criticize frustrating traversal, unclear puzzle entrances, and several bugs, but still recommend it as a worthwhile bite-sized cozy puzzler for players who like the genre.
Apr 15, 2026
The creator gives a clear critical review of Mouse P.I. for Hire, praising its phenomenal rubber-hose art, stellar soundtrack, excellent writing, voice acting, and varied FPS campaign. They do note some flaws, especially easy difficulty, repetitive lockpicking, and a shallow card mini-game, but say these are minor compared to how consistently fun and ambitious the overall experience is. They ultimately call it one of the best FPS campaigns in years and a modern classic.
Apr 14, 2026
This is a full review based on the creator's play experience, praising REPLACED's breathtaking visuals, strong cyberpunk story, and rhythmic combat while noting repetitive enemies, responsiveness issues, bugs, and technical roughness. They ultimately felt strongly positive overall and said it stuck the landing despite its rough patches, awarding it a positive but not top-tier recommendation.
Apr 14, 2026
This is a substantive review based on the creator's direct play experience, praising TAMASHIKA as an original, intense, and deeply satisfying shooter with excellent flow, strong audio-visual impact, and polished mechanics. They note clear drawbacks like overwhelming visuals, limited accessibility options, heavy reliance on parrying, and minimal content, but overall describe it as an absolute joy they looked forward to playing daily and award it a silver genie lamp of approval.
Apr 9, 2026
The creator gives a brief positive impression of EvoCreo 2, calling it derivative of Pokemon but still a worthwhile creature collector. They highlight its 30-plus hour story, side quests, and large roster of over 300 Creo, concluding that genre fans will enjoy it despite being a clone.
Apr 6, 2026
The pun 'The Deeper the Weld, the Dirtier the Grind' signals tedium. Criticized repetitive combat encounters and an upgrade system that feels like busywork rather than meaningful progression.
Apr 3, 2026
Mixed feelings captured in 'Grime and Punishment.' Praised the satisfying absorption mechanic and boss design, but criticized punishing difficulty spikes and occasional unfair checkpoint placement.
Mar 30, 2026
Charming cozy game that delivers on its warm, inviting atmosphere. Praised cute character design and relaxing gameplay loop. Light on depth but perfect for its target audience.
Mar 30, 2026
Playful review title but measured praise. Acknowledged Team Meat's ambition in going 3D while noting the camera occasionally fights the player. Good but not the revelation the original was.
Mar 30, 2026
Questioned whether it achieves 'the Need for Speed or a Total Burnout.' Criticized floaty handling, lack of track variety, and AI that rubberbands aggressively. Not the arcade racer fans hoped for.
Mar 22, 2026
Panned as a failed attempt at plague-era horror. Criticized for clunky controls, repetitive environments, and a story that fails to build tension. The 'Plague Fail' verdict says it all.
Mar 12, 2026
Marketed as a collector's dream but doesn't deliver. Shallow mechanics, repetitive loops, and a collecting system that lacks the dopamine hits it promises. 'Gotta collect it all... or not.'
Mar 11, 2026
Devastatingly negative — 'The World's Dying and So Am I.' Called out broken quests, lifeless NPCs, poor combat, and a sequel that fails to improve on the original's already-shaky foundation.
Mar 10, 2026